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Old Jul 24, 2006, 05:42 PM // 17:42   #81
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Kurt didn't get the memo that guildwars is a competitive online game, not a pve grindfest.

ps: if you want pve grindage I highly recommend silkroad or WoW.
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Old Jul 24, 2006, 05:46 PM // 17:46   #82
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Quote:
Originally Posted by dreamhunk
man your nutts!!! You are looking at the very guy who predicted and pick apart pvp. (iway) 100 dallars say anets pvp would not make it in the pvp makret! BY the I was right about alot stuff! I was known in some fourms as the blackman!
#1) I'm not a man. But i am pretty weird and crazy, so i'll give you that.

#2) The only thing im looking at is dreamhunk. His posts make very little sense and he gives me a headache. He tends to ramble on about being an expert in something, and acts like his opinions are law.

#3) I have about $6800 (my car fund). I will bet you that you have no idea what the GORED you are talking about.

Don't act like you know anything about PvP, if you don't PvP.

You can have an opinion. But you have no knowledge in the matter.

I may not have rank. I may not be in a rated guild. But I PvP for fun and I enjoy it. I get rolled in HA, but i laugh. I enjoy the competition, I enjoy watching observer mode and I understand what Arena net's ideas on how their game is supposed to be.

Arena Net's Guild Wars PvP system is very good. VERY GOOD. It is my opinion, that it is the BEST PvP system of any MMORPG or MMCORPG out there. It promotes (or at least triest to in its best way) to have a level playing field that requires player skill, knowledge of terrain, movement, tactics, communication and teamwork as its driving force. Not super weapons/equipment/armor/skills.


Quote:
You are a very small manority wanting pve and pvp together. If you were the owner of anet the game would go bankrupt! LOL
#4) My height (im small) and the fact that I'm asian (a minority) has nothing to do with my opinion's merit.

#5) If i was the owner of Anet, i'd probably be more stressed than i am right now, so no thanks.
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Old Jul 24, 2006, 05:51 PM // 17:51   #83
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[QUOTE]
Quote:
Originally Posted by lyra_song
Arena Net makes no mention of a closed beta testing program. They only mention an alpha testing program. I make my claims based on evidence i find on their site. It is their information. Please present me evidence for their beta program.
QUOTE]

there are 2 (at least) of them right here on this site and here is 1 of them i remembered.

http://www.guildwarsguru.com/forum/member.php?u=21
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Old Jul 24, 2006, 05:53 PM // 17:53   #84
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I have to agree with the original poster on some points. When you contrast Proph and factions, factions falls far short. Im not going to try to say that iether sucks. no. im proud that my character was created on day one of gw's release in america.
what i will say is that if you compare factions and prophecies, prophesies was far richer in content, imagination and creativity.
what did prophecies offer?
1 presearing- dont laugh, most of you were shocked when after googling over the gorgeous graphics of the presearing ascaloncatacombs and other parts, BOOM! the REAL game kicked in. That was a stroke of brilliance.
2. the missions themselves were all different from each other, you had to repair siege weapons, light beacons, play flag football(well not really but the mission seemed like it.). free hostages and refugees, there was a ton of diveristy in the missions, and all this before ascending! i mean the ascention procees was a badge of honor, those missions were very challenging and being ascended meant something for you cant into the UW and FOW without it.
3 the uw and fow and the furnace, again strokes of brilliance. hard challenging and very rewarding areas that demand good team play or precice solo build play.

the following will be my only outwardly negative comment:
In factions every single prohecies class has skills that are the exact duplicate of proph skills except they are renamed. exact duplicate. that is sad.
moving on : for factions, the missions are :
kill mobs kill boss your done.
there are no new uw type missionsand areas. if you think about it, faction players get access to prophecy content free. they can ascend and go to uw and fow, but prophecies plays cant access any factions areas without buying factions.

on that same line, the folks who bought prophecies (and put GW on the map) have been begging for more storage , but this was grated to factions only players.
back to content. no one can honestly argue that factions is a continuation of the pve gameplay proph contains. this wuld be totaly understandable if factions didnt cost as much as proph. dollar for dollar you get far less from factions than you do prophecies.
I personally would like to see anet continue where they left off with prophecies . keep being inovative.
you guys have been kind enough to read this far so im not going to go into all the stuff i would like added to the game, most of it can be found in these forums anyway.
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Old Jul 24, 2006, 06:03 PM // 18:03   #85
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Quote:
Originally Posted by blakk
the following will be my only outwardly negative comment:
In factions every single prohecies class has skills that are the exact duplicate of proph skills except they are renamed. exact duplicate. that is sad.

there are no new uw type missionsand areas. if you think about it, faction players get access to prophecy content free. they can ascend and go to uw and fow, but prophecies plays cant access any factions areas without buying factions.
I suppose those duplicates are that way because those skills aren't ment to be Core skills, so instead we get these silly duplicates. If we start getting 3rd copies of these skills in Nightfall, I'll join up with the "wtf ANet"-choir, but for now.

UW and FoW are Core content, Nightfall will have them as well, so it's not something to cry about. But true, they should have added more of these areas, Melandru, Dwayna, Lyssa etc are still unused. And hopefully those will be Core as well.
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Old Jul 24, 2006, 06:05 PM // 18:05   #86
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The line for PvE vs PvP was not bad in ch.1(ok some things sucks) but you could play the storyline without having to have anything to do with PvP if thats your choise. In ch.2 A-Net are trying to force you into doing some kind of PvP or Grind for enough Faction to be able to finish the game. Some of the players are adults and are able to make there own choises, and as such do not take kindly to being told to do something they have appsolutly no interest in. This is supposed to be an entertainment, not another job.
PvE and Pvp can coexist very well, but don't force one or the other on ppl.
Same thing with the previews, A-Net is only reinforcing ppl's beliefs in that they prefer PvP over PvE. Yes there is a big PvP tournament coming up and it will be good publicity to have a PvP preview right before that.
Still gives me as PvE player the feeling that PvP is what A-net really cares about. And the factions preview event was really cool, was a bit of a let down when we later was introduced to the "slum" and the Fed-Ex, I hope they learnd the lesson from that one.




Quote:
Originally Posted by lyra song
#4) My height (im small) and the fact that I'm asian (a minority) has nothing to do with my opinion's merit.
Asians are not a minority, well perhaps weight wise compared to the americans

Last edited by Stockholm; Jul 24, 2006 at 06:12 PM // 18:12..
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Old Jul 24, 2006, 06:07 PM // 18:07   #87
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Quote:
Originally Posted by lyra_song
I dare you to read GWGuru threads involving feedback/complaints/bug reports/suggestions and then tell me we arent the beta testers in that same sense

Yes we have no obligation to give feedback. But boy this forum sure is loud for having zero obligation, and im sure you'll agree with me on that.
I do agree. And I agree that when we participate in a beta event, we are testing in some sense, but we're not beta testers according to the generally accepted industry definition.

When someone criticized the beta testers (unjustly), they were referring to people who have entered into an agreement with Anet to try out the full, pre-release product and provide feedback. They weren't referring to Joe Blow who'll participate in a beta event. That's what me and Kaguya have been trying to get across to you.

Quote:
I have come to realize
that even if GW had a fee like WoW it would not bother me in the least.
Ditto. Especially if it meant content updates (not new boxes, but new downloadable quests in existing areas). I posted in another thread that I don't see what WoW players are getting for their money over GW, and I meant it. I have been critical of the PvE portion of Factions, but I still got my money's worth, and I'm really hoping Nightfall delivers on the PvE front because I'd like to stick with the franchise.
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Old Jul 24, 2006, 06:07 PM // 18:07   #88
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Originally Posted by felinette
Ah, an interview I read a while back makes more sense now. In it, someone from Anet (maybe Jeff Strain) said they were surprised at how many people wanted to stick with their PvE characters, which I guess means how many people continued to play their characters in PvE after finishing the storyline, instead of moving to PvP. If that's the case, you'd figure Anet would take that into account when designing new chapters, rather than trying to force the player base to adhere to Anet's original vision. That's not to say that nobody moves from PvE to PvP--obviously many do. But if more than they thought remain with PvE, they should play to that a little more.
That was Mike O'Brien in the Febuary CGW interview for Factions, which was yes, almost done and entering beta. Which means, since they know this and have ackowledged it, I have high hopes that Nightfall will have far more PvE in it then Factions did.

CGW Feb 2006 #259 here's a quote:

"The original intent of Guild Wars was that people who built up role-playing characters and played through all the content would eventually want to start using those characters in PVP. We've [now] seen that many players want to continue to focus exclusively on role-playing content." - OBrien

Then same mag on page 64 this is stated:

"But will non-PVP players embrace these faction mechanics? Flannum thinks so: 'We believe that the vast majority of players will want to participate in the faction warfare.'" - refering to the Jade and Aspenwood missions as well as ABs.

We all know the Jade and Aspenwoon are nearly always empty, so Anet knows they missed the mark on those. The ABs are becoming more void as well as PvPers seem to be returning to more GvG.

So again, I have high hopes for the PvE content in Nightfall. And as others have already said, it'll be my last purchase of GW if it is anything like Factions. I will, however also not buy it till after I have read reviews here and from other places no matter what kind of toys are offered with the pre-order.
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Old Jul 24, 2006, 06:08 PM // 18:08   #89
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Comparing WoW and GW is an interesting task. The one thing I found about WoW that made it superior to Guild Wars was that WoW was a cohesive, immersive world. I've been around since Warcraft I, so I've grown up with the Warcraft lore, backstory, and enviornment. I still have the old game manuals, which have these neat drawn-out maps of the World and stories told by characters you would play in later games. Blizzard had an established world to drop you in; Arena Net did not. I think where ANet falters is in this very aspect- they failed to create an immersive world. I'd spend a fair deal of time in Warcraft just wandering into towns (Tarren Mill) I remember razing and rebuilding in earlier Warcraft games.

ANet didn't have this luxury. They had to create lore from the bottom up.

They failed.

The voice acting is terrible. The plot isn't coherent. Oftentimes, the plot is so obscure and patchy that it becomes difficult to follow or simply ridiculous. Just check out the lore forum on this site- there are threads upon threads filled with questions about the game's lore, but nobody seems to be able to come up with answers. These lore-peeps have "theories" and "ideas," but in reality, the questions were never answered in-game.

Another issue regarding the immersive nature of Guild Wars's PvE is that the world simply doesn't feel "free." In most areas throughout Guild Wars, you're pretty limited in where you can go. You could wander around a fair deal in Factions, that is true, but you couldn't jump over bridges and land in the water beneath. You couldn't climb the mountains of the Shiverpeaks except where there were clearly defined paths. ANet is in complete control of where you go, and who you fight.

Not so in WoW. World of Warcraft had you able to jump off a bridge 70 feet in the air and land in the water bellow it, allowing you to get to that town up ahead so much quicker. Guild Wars lacks this immersive nature; the world is no cohesive and explorable. Guild Wars has a world which is linear, and as a result, it has a world which is boring.

Full instancing is the culprit. In World of Warcraft, the gamespace feels dynamic, because you can see another player run out of a town to go on a quest, and run into that person again while you're out farming monsters in the same relative area. You didn't have to chat or communicate, but you both existed in the gamespace. Guild Wars has everyone in town disappearing once you walk through a swirly blue portal. That's a problem, because it destroys the practicallity of the game.

The actual, physical gameplay of Guild Wars is superior in EVERY respect to World of Warcraft's. WoW's gameplay consisted of a mediocre number of skills, all of which you could take into combat, but only three of which you really used. There is no creativity in WoW's gameplay; a character class is a character class, you choose your Talents, and you assume the role you chose. If someone else has the same character class, they probably play the game the exact same way you do.

Not so with Guild Wars. Guild Wars allows you to multiclass, and that allows a MASSIVE amount of diversity in builds. I've often wondered what the game would be like if we were allocated more attribute points and given the capability to select three classes. There would truly be a massive amount of creativity and diversity in what you could do. But as it stands, Guild Wars allows you complete control of how you want to deal damage, and allows you to assemble some neat combos. Some combos are standardized (Blood Spike or Hammer Warriors) but others are more arcane (and some are just stupid).

But for all of the diversity in builds, there is little to no diversity in character customization. You can pick your face and your name, but you all wear the same clothes, all carry similar weapons, and everyone in your class has the same chest size.

Except the Ritualist. Some Ritualist armors give her bigger jugs.

Economy also contributes to the fluidity of an MMO. World of Warcraft has professions, which allow people to create wares that they can sell for money. Guild Wars has no such non-combat capabilities. If you want money, you'll fight for drops. It's an okay way to go, but it's narrow-minded, beacuse you don't allow the community to do anything other than fight. A lot of times, that's all people want to do, but other times, the extra non-combat stuff to do is fun. How many hours have you spent just sitting around in the Guild Hall? And to all the Ale Hounds out there, how much time do you spend doing non-combat stuff? MMO's don't have to be all about combat.

And I want Guild Wars to have blood.

Add blood.

So I can Reign in Blood.
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Old Jul 24, 2006, 06:09 PM // 18:09   #90
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Why do PvP Players get SO Defensive,

Because there is ALOT more Critical threads floating around now than there has ever been...

If this many people are upset with the way a game is being run can you not see at all how there MAY just MAY be something wrong with how a large percentage of the PvE’ers Feel about it.

I am not a Player who plays PvP and would not presume to argue with anyone who does regarding controversial issues that Anet may have changed.

But the FACT of the matter is Guild Wars will not survive long without PvE OR PvP so even if you hate the noobs hate the Wammos Hate everything about PvE there will NOT be much of a game left without it.

So with that said please respect the opinion of people who have been solely playing PvE since the game begun. As I would players who have been playing PvP.

Everyone who posts here (well MOST) want to play Guild Wars so badly they come on here and argue their point because it means something to them.

And that is exactly why you should read it and see it destroying part of the game, YES it may NOT be your part of the game but it matters, as a whole so don’t just Blast PvE it achieves NOTHING!
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Old Jul 24, 2006, 06:11 PM // 18:11   #91
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On OP'scaculation, you forgot the cost to buy WoW's game. (I think it was like $50 when it first came out, now droping to about $29) Many major MMO require you to buy the Box before you can play.

GW is a CoRPG, so think of it as mix between Single Player RPG and a MMO.
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Old Jul 24, 2006, 06:13 PM // 18:13   #92
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I've heard a number of people talk about how this game is geared towards PvP'ers. That may be true, but, this game could not in any form survive on its own as a PvP only game. Whomever made that statement is kidding themselves. All you have to do is go to Heroes Ascent, Random Arenas, and Team Arenas and count how many districts there are. There are fewer districts there combined than there are at Kaneng. Additionally the PVE cities have a greater frequency of people coming and going where the PvP districts don't have this same affect. The players of this game are PVE centric.
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Old Jul 24, 2006, 06:14 PM // 18:14   #93
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Quote:
Originally Posted by Stockholm
The line for PvE vs PvP was not bad in ch.1(ok some things sucks) but you could play the storyline without having to have anything to do with PvP if thats your choise. In ch.2 A-Net are trying to force you into doing some kind of PvP or Grind for enough Faction to be able to finish the game. Some of the players are adults and are able to make there own choises, and as such do not take kindly to being told to do something they have appsolutly no interest in. This is supposed to be an entertainment, not another job.
PvE and Pvp can coexist very well, but don't force one or the other on ppl.
Same thing with the previews, A-Net is only reinforcing ppl's beliefs in that they prefer PvP over PvE. Yes there is a big PvP tournament coming up and it will be good publicity to have a PvP preview right before that.
Still gives me as PvE player the feeling that PvP is what A-net really cares about. And the factions preview event was really cool, was a bit of a let down when we later was introduced to the "slum" and the Fed-Ex, I hope they learnd the lesson from that one.





Indeed... Indeed *nods*

Last edited by Draxx; Jul 24, 2006 at 06:16 PM // 18:16..
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Old Jul 24, 2006, 06:19 PM // 18:19   #94
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Well, I'm basically PvE, play a little GvG, lot of Fort Aspenwood, which isn't really PvP.

I have enjoyed the PvE in Factions, though the graphics are not really up to the Prophecies standard, at least not on my card.

I think ANet is aware of the necessity of keeping sales up. If Nightfall turns out to be anemic on the PvE side, the sales will probably slide. End of story.

It would seem that Anet would act reasonably in this situation. On the other hand it would seem that Blizzard, acting reasonably, would have at some point produced StarCraft 2. But Blizz did not. ANet may not act reasonably either. Time will tell.
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Old Jul 24, 2006, 06:27 PM // 18:27   #95
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I wonder if KurtTheBehemoth even reads the interviews with the people at ANet. In one interview, ANet or NCsoft not sure which. Said that they use custom made server technology that allows them to run for less expense than most online RPGs. And on that matterm, Behemoth. Guild Wars is Cooperative RPG not an MMO.
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Old Jul 24, 2006, 06:30 PM // 18:30   #96
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Well, I'll confess that recently I gave WoW a whirl. With so many people here saying, "If you don't like the Factions PvE, go play WoW," I figured I might as well check and see if the grass really is greener on the other side. A friend gave me a 10-day guest pass. So...

Quote:
Originally Posted by TopGun
I've been around since Warcraft I, so I've grown up with the Warcraft lore, backstory, and enviornment.
I haven't. I tried Warcraft I and couldn't get into it. So when I logged into WoW, I knew nothing about the world except that there were two opposing sides. As a complete newbie, I didn't feel a connection to the world at all, and nothing to make me want to care.

Quote:
ANet didn't have this luxury. They had to create lore from the bottom up.

They failed.
I disagree. I really got into the Prophecies storyline. I'd love to have the opportunity to rebuild Ascalon, for example. When the searing happened, I was shocked and felt a sense of loss, because pre-searing was so much fun and beautiful. As for lore holes. Holes, schmoles. Like a good movie I've enjoyed, I try not to think about it too much.

Quote:
Guild Wars has a world which is linear, and as a result, it has a world which is boring.
Somewhat agree. In PvE, I'd like to see more rewards for simply exploring, beyond chests. A couple of my characters are working on their cartographer titles, and are exploring areas I've never seen. Sometimes I'll come across a beautiful sight, but all I can do is take a screenshot. Or there will be NPCs, but they don't do anything. The environment can be just a little too static. There's no reward for exploring--no quests off the beaten path, no unique items if you climb to the top of the mountain, nothing.

Quote:
Full instancing is the culprit. In World of Warcraft, the gamespace feels dynamic, because you can see another player run out of a town to go on a quest, and run into that person again while you're out farming monsters in the same relative area. You didn't have to chat or communicate, but you both existed in the gamespace. Guild Wars has everyone in town disappearing once you walk through a swirly blue portal. That's a problem, because it destroys the practicallity of the game.
Okay, I really, really disagree with this. One thing my brief affair with WoW made me appreciate so much about GW is the instancing. Two examples of why I like instancing spring to mind. I was given a quest in WoW to kill foozle and bring back foozle's head. Fine. I fight my way to foozle. Foozle is already dead, because another player had arrived just before I did. From watching other players, I see that if you wait around, foozle will eventually respawn. So I start to do that. While waiting, a monster engages me. I can't ignore it or I'll die, so I start to fight. While doing this, another player arrives, foozle respawns, and the other player kills him and gets what I need. So I have to wait again. That's nuts. Example 2: I'm given a quest to kill 10 whatsits. I head out to do so. Some twit starts following me around. Every time I start to engage a monster, he joins in. After he'd done this three or four times, I logged off. I like that in GW, you only have to put up with inane chatter, etc., while you're in a town (moronic PUGs aside). I don't need to be in an area where everyone is running around trying to kill the monsters I want to kill. In GW, I'll often recognize people in towns I've recently pugged with, etc. Instancing doesn't kill that aspect.

Quote:
But for all of the diversity in builds, there is little to no diversity in character customization. You can pick your face and your name, but you all wear the same clothes, all carry similar weapons, and everyone in your class has the same chest size.
Yes. And then there's the issue of cookie-cutter builds...

Quote:
Economy also contributes to the fluidity of an MMO. World of Warcraft has professions, which allow people to create wares that they can sell for money. Guild Wars has no such non-combat capabilities.
I know some people like stuff like this, but I already have a job.

Anyway, just my 0.02. WoW has millions of subscribers so obviously it's got appeal, but GW did a lot of things right, too, and some things better.

(and for those interested, I decided not to buy a retail WoW key...)
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Old Jul 24, 2006, 06:30 PM // 18:30   #97
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Quote:
Originally Posted by QuietWanderer
I've heard a number of people talk about how this game is geared towards PvP'ers. That may be true, but, this game could not in any form survive on its own as a PvP only game. Whomever made that statement is kidding themselves. All you have to do is go to Heroes Ascent, Random Arenas, and Team Arenas and count how many districts there are. There are fewer districts there combined than there are at Kaneng. Additionally the PVE cities have a greater frequency of people coming and going where the PvP districts don't have this same affect. The players of this game are PVE centric.
How many people dont hang out in towns and are out question/missions?

How many people are in the middle of a battle (RA/TA/HA/AB)?

How many guilds do you see GvGing (outsides the top ranked ones on observer mode) ?

How many guilds do you see doing scrimmage?

How many people are afk in their guild hall?

District counting is not a good way to sample the number of a type of player in the game.
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Old Jul 24, 2006, 06:33 PM // 18:33   #98
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Quote:
Originally Posted by lyra_song
District counting is not a good way to sample the number of a type of player in the game.
Well, it's proportional. For instance, the ratio of people in town vs. people who are out questing will probably remain fairly constant. So, if you see 10 districts at a certain outpost 6 months ago, and now it's down to 2, it's still a pretty good indicator that fewer people visit that outpost now than 6 months ago.
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Old Jul 24, 2006, 06:33 PM // 18:33   #99
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Quote:
Originally Posted by blakk
I have to agree with the original poster on some points. When you contrast Proph and factions, factions falls far short. Im not going to try to say that iether sucks. no. im proud that my character was created on day one of gw's release in america.
what i will say is that if you compare factions and prophecies, prophesies was far richer in content, imagination and creativity.
what did prophecies offer?
1 presearing- dont laugh, most of you were shocked when after googling over the gorgeous graphics of the presearing ascaloncatacombs and other parts, BOOM! the REAL game kicked in. That was a stroke of brilliance.
2. the missions themselves were all different from each other, you had to repair siege weapons, light beacons, play flag football(well not really but the mission seemed like it.). free hostages and refugees, there was a ton of diveristy in the missions, and all this before ascending! i mean the ascention procees was a badge of honor, those missions were very challenging and being ascended meant something for you cant into the UW and FOW without it.
3 the uw and fow and the furnace, again strokes of brilliance. hard challenging and very rewarding areas that demand good team play or precice solo build play.

now as for factions, the missions are :
kill mobs kill boss your done.
there are no new uw type missionsand areas. if you think about it, faction players get access to prophecy content free. they can ascend and go to uw and fow, but prophecies plays cant access any factions areas without buying factions.

on that same line, the folks who bought prophecies (and put GW on the map) have been begging for more storage , but this was grated to factions only players.
back to content. no one can honestly argue that factions is a continuation of the pve gameplay proph contains. this wuld be totaly understandable if factions didnt cost as much as proph. dollar for dollar you get far less from factions than you do prophecies.
I personally would like to see anet continue where they left off with prophecies . keep being inovative.
you guys have been kind enough to read this far so im not going to go into all the stuff i would like added to the game, most of it can be found in these forums anyway.
yea know i was the very guy who gave the idea that there should be schools for players to learn the game.

anet at the time did even think of it.

but then they came up with pre-searing.

they used my idea and improve on it. In fact I remeber people debating on my topic LOL the beta days were fun!!
dreamhunk is offline  
Old Jul 24, 2006, 06:55 PM // 18:55   #100
Lion's Arch Merchant
 
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
Default

Quote:
Originally Posted by pork soldier
Kurt didn't get the memo that guildwars is a competitive online game, not a pve grindfest.

ps: if you want pve grindage I highly recommend silkroad or WoW.
I love comments like this, let me interpret =

"Please just go away, I cannot take any negativity".



Now back on earth, we are saying plz just make pve a little better next time.

p.s. don't take seriously.....
SirShadowrunner is offline  
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